#include "include/menu.h" void Menu::CreateMenu(int x, int y, int width, int height) { arena.x = x; arena.y = y; arena.w = width; arena.h = height; screen = SDL_AllocSurface(SDL_HWSURFACE, width, height, 24, 0xFF0000, 0xFF00, 0xFF, 0); } void Menu::DestroyMenu() { SDL_FreeSurface(screen); } void Menu::AddSectionMenu(string file1, string file2, int width, int height, int (*action)(void)) { }